"Small sized video games with quality"

Our mission statement at Risky Balloon Games.

- Ilari Nikkarikoski

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No spam, and we like our posts bite-sized.

Production during development of the game is easier to manage. For our studio size, bigger projects are not realistic, and maintanable way of creating games.

Right now we self-publish our games, and there are no on-going talks of signing with a publisher.

Currently all of our games are created with Unreal Engine 5.

"Video games industry is changing towards a better decade."

"The clear increase of smaller scoped games is a healthy change after a decade of bloated, overly expensive development cycles." - Ilari Nikkarikoski


Our next game: HEALAU

Our plan for the future

First game released

our objective based autoshooter released in 2025.

2025


Few hours worth of content

Healthy dev cycle

Support with fixes

No post-release content

More smaller games

By the end of the year 2026, we have shipped 3-4 games.

2026


Build up our range

Positive reviews

Support all releases

No DLCs to the games

Increase the scope

Release of a bigger project (that dream project).

2027(?)


Unveil the core IP

Bigger project

A challenge for sure

Possibly DLC?


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Risky Balloon Games

17200, Finland

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