
"Small sized video games with quality"
Our mission statement at Risky Balloon Games.
- Ilari Nikkarikoski
Join our mailing list!
No spam, and we like our posts bite-sized.
Production during development of the game is easier to manage. For our studio size, bigger projects are not realistic, and maintanable way of creating games.
Right now we self-publish our games, and there are no on-going talks of signing with a publisher.
Currently all of our games are created with Unreal Engine 5.
"Video games industry is changing towards a better decade."
"The clear increase of smaller scoped games is a healthy change after a decade of bloated, overly expensive development cycles." - Ilari Nikkarikoski

Our plan for the future
First game released
our objective based autoshooter released in 2025.
2025
Few hours worth of content
Healthy dev cycle
Support with fixes
No post-release content
More smaller games
By the end of the year 2026, we have shipped 3-4 games.
2026
Build up our range
Positive reviews
Support all releases
No DLCs to the games
Increase the scope
Release of a bigger project (that dream project).
2027(?)
Unveil the core IP
Bigger project
A challenge for sure
Possibly DLC?
Have a question?
Let's get in touch. Our mailbox is always ready, and no email is ignored!

Risky Balloon Games
17200, Finland
Subscribe to our newsletter
The latest news, articles, and resources, sent to your inbox weekly.
© 2025 Risky Balloon Games, Inc. All rights reserved.