
"Small sized video games with quality"
Our mission statement at Risky Balloon Games.
- Ilari Nikkarikoski
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No spam, and we like our posts bite-sized.
Production during development of the game is easier to manage. For our studio size, bigger projects are not realistic, and maintanable way of creating games.
Right now we self-publish our games, and there are no on-going talks of signing with a publisher.
Currently all of our games are created with Unreal Engine 5.
"Video games industry is changing towards a better decade."
"The clear increase of smaller scoped games is a healthy change after a decade of bloated, overly expensive development cycles." - Ilari Nikkarikoski

Our plan for the future
First game released
our objective based autoshooter released in 2025.
2025

Few hours worth of content

Healthy dev cycle

Support with fixes

No post-release content
More smaller games
By the end of the year 2026, we have shipped 3-4 games.
2026

Build up our range

Positive reviews

Support all releases

No DLCs to the games
Increase the scope
Release of a bigger project (that dream project).
2027(?)

Unveil the core IP

Bigger project

A challenge for sure

Possibly DLC?
Have a question?
Let's get in touch. Our mailbox is always ready, and no email is ignored!

Risky Balloon Games
17200, Finland
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